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ABOUT

Embark on a journey to explore an uncharted world in search of a motherlode of priceless minerals, for which you have been promised a fortune. Delve deep into the heart of a mysterious city, unravel the secrets of its former denizens, and use your agility and deadly force to defeat the evil that brought them to ruin.

Or, should you choose, surrender to the darkness and allow the hollow void to engulf you whole.

FEATURES

MOBILITY

SODHARA offers a plethora of ways to traverse its vast game world. String together divergent moveset elements to explore hidden secrets tucked away in even the most unreachable places.


AGILITY

Expansive levels unfold in every direction, beckoning the intrepid explorer to scale towering peaks and venture into the deepest depths. Draw on your dexterity as you chase your goal through the menacing dark.


INGENUITY

SODHARA rewards curiosity – as your arsenal expands, you’re encouraged to discover new uses for familiar tools. When faced with a challenge, explore, adapt, and think beyond the obvious!


TENACITY

Slip past enemies and avoid confrontation, or unleash destruction and wreak havoc on your foes! With a robust arsenal of defensive and offensive abilities, you have many ways to face the dangers that lie in this perilous world.


VERSATILITY

In SODHARA, no tool or weapon is limited to a single use, and every challenge invites diverse strategies – wield weapons to shape your surroundings, and turn tools into assets in the heat of battle. 


COMMUNITY

You uncovered a bug? You have a feature idea? You'd like to tell us what you love or hate about the game? 

Join the community - drop us a line on Discord!


Updated 12 days ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorNikola Vetnic
GenrePlatformer, Shooter
Tags2D, Exploration, Metroidvania, Pixel Art, Retro, Sci-fi

Download

Download NowName your own price

Click download now to get access to the following files:

SODHARA v0.4.7c, for MacOS.zip 41 MB
SODHARA v0.4.7c, for Windows.zip 44 MB

Development log

Comments

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hello! I enjoyed this, the controls feel good. here’s a couple requests

- can you make the map zoom out fully? Given how large the rooms are, it’s really easy to get lost and miss things. Also possibly a fog of war function of some type ?

 - it would let me come out of morph ball while in a small tunnel. Not a big deal but, it makes you stuck

- for some reason it would randomly flash the game grid?

(+1)

Hey there! First of all thanks for playing, and second - thanks for reporting the bugs :) In particular:

- that was a design decision so as not to reveal too much of the level in map view (kinda like the fog of war), but I may have taken it too far, in fact I increased the maximum zoom out level twice already, I will increase it further in the next build and then we'll see how it works;

- yeah, that is known bug, I am right now refactoring lots of stuff and those checks are right now caught somewhere in between... On the other hand, there was a wrong setting in some of the terrain colliders, I fixed that already (as it's only a checkbox) and the proper tunnel checks are next in line;

- it's not the grid that's flashing but tile seams, at least I think so... I belive it's a problem with my placeholder graphics as it didn't happen when I used other tiles (in particular those by Ansimuz)... I decided not to waste much time on that because the game jam deadline and also due to it not being real graphics (and may be solved on its own when I introduce those)...

Thanks again for playing as well as valuable comments!

Gotcha! Well on the map-  I am  a completionist, and I get frustrated if the game tries to make that 'getting 100%' process too difficult. I'm sure others it may not bother.  I think the point of fog of war is actually assistance, because it tells you where you haven't been. It's not trying to obscure the map as much as assisting you in exploring, ya know? But that's just me.

Ah, yes, yes, I see what you mean with the fog of war... Will definitely increase the map zoom range then, makes perfect sense.