SODHARA v0.4.4
SODHARA v0.4.4 is out! This time the focus is on introducing the remaining features intended for this leg of the dev journey, as well as ironing out the wrinkles left over from the previous builds.
World Map & Complete Reworking of the Full Map Screen into Character Stats Screen. Change log:
- World map in the style of Super Metroid alongside area map (which uses the same layer as the minimap).
- `UIController` refactored so that character screen is a separate encapsulated object.
- Inventory screen stub as well two other yet undefined screens in place.
- Refactoring of various scripts & removal of unnecessary code.
Aiming forward animation state & resetting the shot fired trigger for each shot. Implemented extra checks to see whether the pause menu or character screen are currently open.
Map Station Implementation. Change log:
- Added map stations which can either reveal an array of map segments for specified areas, or an entire currently active area when no array of map segments is specified.
A huge branch with lots of feats, fixes and enhancements. Change log:
- Complete UI graphics added - main menu, slot selection menu, pause menu, character screen, in-game HUD.
- World map icons that track abilities and map stations (and potentially more) and respond to game world changes added.
- A simple `KeepBtnPressed` script for prolonging the button's pressed state added.
- Game time tracker with time spent playing displayed on a save slot added.
- Explosion shockwave, light flash and screen shake visual effects added.
- Weapon cooldown implemented.
- Different camera smoothing speed while on ground and in air implemented.
- Two gravity value jump implemented (lower while rising, higher when falling).
- Hard landing on long falls implemented.
- More sophisticated fade screen management.
- Completely new teleport system (instead of old `DoorControllers`) used for transitions between different scenes and respawning.
- Different death effect for standing and ball sprites.
- Migrated to Unity LTS `2022.3.2f1`.
Resolving various issues. Change log:
- Morph to ball only if the ceiling is clear, i.e. if not in tunnel.
- Cannot morph to ball while grabbing or climbing a ledge, while grappling or clinging to a wall.
- Input is disabled for a short while when closing character screen to deal with cancel button triggering grapple beam.
- Heavy landing bug when landing near a wall fixed.
- New respawning approach implemented for all enemies.
- Flyer enemy now gives up on chase if player is out of reach and returns home.
Housekeeping. Bug fixing after housekeeping. Change log:
- Project asset reorganization and clean up, with minor bug fixes.
- Save the current teleport `targetId` value.
- Fix the fading screens.
- Clean up map layers.
- Change automatic crystal pickup naming so that it works with map areas
No altitude loss while dashing - a significant tweak including a new animation.
More minor fixes. Change log:
- Map sprites added to trigger doors.
- If player dies in ball mode he or she respawns as standing.
- Two consecutive fade from black calls on respawn bugfix.
- Visual glitches in the map backdrop layer fixed.
Sprite atlas introduced. Change log:
- Sprite atlas is introduced - no more terrain seams.
Map system update. Change log:
- Pixel perfect camera component added to minimap camera.
- Offset on map elements to prevent seams removed due to Sprite Atlas handling the issue.
Pop up message UI element introduced. Change log:
- Right now only used by the ability pickups.
Files
Get SODHARA
SODHARA
SODHARA | Retro-Styled Metroidvania
Status | In development |
Author | Nikola Vetnic |
Genre | Platformer, Shooter |
Tags | 2D, Exploration, Metroidvania, Pixel Art, Retro, Sci-fi |
More posts
- SODHARA v0.4.7Jul 26, 2024
- SODHARA v0.4.6May 12, 2024
- SODHARA v0.4.5aMay 04, 2024
- SODHARA v0.4.5May 03, 2024
- SODHARA v0.4.3Jun 26, 2023
- SODHARA v0.4.2Jun 14, 2023
- SODHARA v0.4.1May 13, 2023
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